package utils;

class Point3DAndScore 
{
	public Point3D point;
	public float score;
	public boolean isScorePositiveInfinity; // if true, ``score'' is ignored
	
	public Point3DAndScore(Point3D p,float s,boolean isPosInf) 
	{
		point = p; score = s; isScorePositiveInfinity = isPosInf;
	}
}